|
Jason
Porath |
(323) 481-0056 | jporath@alumni.usc.edu |
PRODUCTION EXPERIENCE
CIS
Technical Director (Ultraviolet, Fantastic Four, Flightplan)
§
Using
MEL, designed and implemented virtual squib system for
CG debris, bullets, dust, etc.
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Scripted
full-featured system for populating CG city with bus stops, cars, traffic
lights, etc.
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Wrote
and applied Renderman shaders
to facilitate faster render times
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Modeled
and textured several hundred buildings for CG cityscape
Stan Winston
Digital
I/O, Jr. Technical
Director (Sky Captain and the World of
Tomorrow)
§
Wrote
shell scripts to coordinate editorial pipeline, file allocation in an efficient
manner
§
Designed
custom-built PHP/MySQL recruitment website: http://www.sw-digital.com/jobs/
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Helped
code specialized mel script integration with
Backburner render queue
Big Red
Pixel
Pre-Viz
Compositor (A Sound Of Thunder)
§
Responsible
for integrating CG character previsualization with
live-action
§
Coordinated
I/O with film’s editorial staff in a timely fashion
§
Repaired
malfunctioning computers, patched render bay against virii
SOFTWARE SKILLS
3D: Maya
(3 yrs), 3d Studio Max (4 yrs)
2D: Shake
(1 yr), After Effects (3 yrs), Combustion (1 yr), Photoshop (6 yrs)
Languages: Unix shell, C, MEL, PHP, MySQL, Javascript, Visual Basic,
HTML, Japanese
Other: Rush, Backburner, Windows,
Macintosh, Linux
RELATED WORK EXPERIENCE
Maya, Photoshop Part-Time Lecturer
§
Instructed
3 different courses in video game modeling, animation, and texturing
USC School of Cinema-Television
Technical Support
§
Provided
daily personal tech support for PC/Mac hybrid network
EDUCATION
Cinema-Television Critical Studies. Magna Cum
Laude.